Rotate Rings
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Rotate Rings

Rotate Rings Level 99 walkthrough

Board diagram

The game has different level schedules, so the board for the same level number may differ. Choose the thumbnail that matches your game.

Ring numbers

19 rings, 19 blocking pins, 5 slide bars, 4 clamps, 2 timed bombs

12345678910111213141516171819

Default A · Numbers identify the rings on the diagram; they do not specify an operation order.

Choose a matching board

Filters examine every variant; choose a thumbnail to compare a matching board.

Board · A / B / C

Level 99 · Schedules A, B, C · Board diagram
Board diagram

19 rings, 19 blocking pins, 5 slide bars, 4 clamps, 2 timed bombs

Ring numbers

12345678910111213141516171819

Numbers identify the rings on the diagram; they do not specify an operation order.

Diagram legend

Numbers identify individual rings; S labels bars, C labels clamps, and B marks a bomb. Match the colored rings, pins, slide bars and clamps to your board.

Rings: 19 · Blocking pins: 19 · Stop pins: 6 · Slide bars: 5 · Clamps: 4 · Bombs: 2

Step-by-step walkthrough

The complete route is still being worked out. Only the opening moves below passed the current checks; they do not establish a full solution. Bombs are shown at their saved positions; their effects and timers are not included in this candidate. This candidate assumes a clamp opens when its paired bar leaves; confirm this behavior in the game.

  1. Rotate Ring 1 clockwise about 101°. Target opening direction: 314° (right 0°, up 90°). Release and wait. Expected departure: Ring 1. Expected remainder: 18 rings, 5 bars.

  2. Rotate Ring 6 counterclockwise about 94°. Target opening direction: 189° (right 0°, up 90°). Release and wait. Expected departure: Ring 3. Expected remainder: 17 rings, 5 bars.

  3. Rotate Ring 6 counterclockwise about 131°. Target opening direction: 320° (right 0°, up 90°). Release and wait. Expected departure: Ring 6. Expected remainder: 16 rings, 5 bars.

  4. Move S5 right along its track about 4.57 ring radii. Continue until the bar leaves the board. Release and wait. Expected departure: S5. Expected remainder: 16 rings, 4 bars.

  5. Rotate Ring 14 clockwise about 141°. Target opening direction: 214° (right 0°, up 90°). Release and wait. Expected departure: Ring 14. Expected remainder: 15 rings, 4 bars.

  6. Rotate Ring 8 clockwise about 70°. Target opening direction: 190° (right 0°, up 90°). Release and wait. Expected departure: Ring 8. Expected remainder: 14 rings, 4 bars.

  7. Rotate Ring 4 clockwise about 85°. Target opening direction: 135° (right 0°, up 90°). Release and wait. Expected departure: Ring 4. Expected remainder: 13 rings, 4 bars.

  8. Move S4 down along its track about 1.71 ring radii. Release and wait. Expected departure: Ring 19. Expected remainder: 12 rings, 4 bars.

  9. Rotate Ring 17 counterclockwise about 105°. Target opening direction: 80° (right 0°, up 90°). Release and wait. Expected departure: Ring 17. Expected remainder: 11 rings, 4 bars.

  10. Move S4 down along its track about 3.57 ring radii. Continue until the bar leaves the board. Release and wait. Expected departure: S4. Expected remainder: 11 rings, 3 bars.

  11. Rotate Ring 13 clockwise about 155°. Target opening direction: 0° (right 0°, up 90°). Release and wait. No departure is expected yet. Expected remainder: 11 rings, 3 bars.

  12. Rotate Ring 12 clockwise about 3°. This closed ring turns together with its pins. Release and wait. No departure is expected yet. Expected remainder: 11 rings, 3 bars.

  13. Rotate Ring 13 clockwise about 59°. Target opening direction: 301° (right 0°, up 90°). Release and wait. Expected departure: Ring 13. Expected remainder: 10 rings, 3 bars.

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Read this board before making a move

Ring
An open ring can rotate. Align its opening with the connecting pin to release that connection. Rings fly away automatically once their connections and constraints are released.
Blocking pin
A fixed pin sitting on a ring's edge. It holds another ring in place, so its gap has to face this pin.Read the mechanism guide →
Stop pin
Limits how far a ring can turn, so only part of the ring is reachable.Read the mechanism guide →
Latch
Holds a ring in place. A stick locks it, so release the stick first and then turn the matching ring.Read the mechanism guide →
Stick
Slide bar. Move it sideways to release the latch it is tied to.Read the mechanism guide →
Bomb Ring
Carries a timed bomb and can clear other rings. Deal with it before the countdown ends.Read the mechanism guide →
Closed ring
A closed ring has no opening. Release its blocking connections using the surrounding objects; the ring flies away automatically when it is free.Read the mechanism guide →
Ring positions and connections

Positions refer to the diagram. Connections describe what to inspect, not an additional removal order.

RingPositionType
1Upper leftOpen
2Lower leftClosed
3Middle leftOpen
4Lower leftOpen
5CenterClosed
6Upper centerOpen
7Lower centerOpen
8Lower centerOpen
9CenterClosed
10CenterClosed
11Lower centerOpen
12Upper centerClosed
13Upper centerOpen
14Lower centerOpen
15CenterOpen
16Middle rightOpen
17Middle rightOpen
18Upper rightClosed
19Lower rightOpen
  • Ring 2 is connected to a blocking relationship with ring 5. Check this pair on the diagram.
  • Ring 2 is connected to a blocking relationship with ring 7. Check this pair on the diagram.
  • Ring 2 is connected to a blocking relationship with ring 4. Check this pair on the diagram.
  • Ring 10 is connected to a blocking relationship with ring 5. Check this pair on the diagram.
  • Ring 10 is connected to a blocking relationship with ring 11. Check this pair on the diagram.
  • Ring 10 is connected to a blocking relationship with ring 15. Check this pair on the diagram.
  • Ring 15 is connected to a blocking relationship with ring 17. Check this pair on the diagram.
  • Ring 4 is connected to a blocking relationship with ring 8. Check this pair on the diagram.
  • Ring 8 is connected to a blocking relationship with ring 14. Check this pair on the diagram.
  • Ring 12 is connected to a blocking relationship with ring 9. Check this pair on the diagram.
  • Ring 12 is connected to a blocking relationship with ring 16. Check this pair on the diagram.
  • Ring 12 is connected to a blocking relationship with ring 13. Check this pair on the diagram.
  • Ring 12 is connected to a blocking relationship with ring 6. Check this pair on the diagram.
  • Ring 18 is connected to a blocking relationship with ring 13. Check this pair on the diagram.
  • Ring 18 is connected to a blocking relationship with ring 16. Check this pair on the diagram.
  • Ring 3 is connected to a blocking relationship with ring 6. Check this pair on the diagram.
  • Ring 3 is connected to a blocking relationship with ring 1. Check this pair on the diagram.

Board · D

Level 99 · Schedules D · Board diagram
Board diagram

15 rings, 16 blocking pins, 4 slide bars, 3 clamps, 1 timed bomb

Ring numbers

123456789101112131415

Numbers identify the rings on the diagram; they do not specify an operation order.

Diagram legend

Numbers identify individual rings; S labels bars, C labels clamps, and B marks a bomb. Match the colored rings, pins, slide bars and clamps to your board.

Rings: 15 · Blocking pins: 16 · Stop pins: 6 · Slide bars: 4 · Clamps: 3 · Bombs: 1

Step-by-step walkthrough

The complete route is still being worked out. Only the opening moves below passed the current checks; they do not establish a full solution. Bombs are shown at their saved positions; their effects and timers are not included in this candidate. This candidate assumes a clamp opens when its paired bar leaves; confirm this behavior in the game.

  1. Rotate Ring 1 clockwise about 150°. Target opening direction: 120° (right 0°, up 90°). Release and wait. Expected departure: Ring 1. Expected remainder: 14 rings, 4 bars.

  2. Rotate Ring 15 clockwise about 20°. Target opening direction: 340° (right 0°, up 90°). Release and wait. No departure is expected yet. Expected remainder: 14 rings, 4 bars.

  3. Rotate Ring 15 clockwise about 133°. Target opening direction: 207° (right 0°, up 90°). Release and wait. Expected departure: Ring 15. Expected remainder: 13 rings, 4 bars.

  4. Rotate Ring 12 counterclockwise about 70°. Target opening direction: 55° (right 0°, up 90°). Release and wait. No departure is expected yet. Expected remainder: 13 rings, 4 bars.

  5. Rotate Ring 13 counterclockwise about 69°. Target opening direction: 124° (right 0°, up 90°). Release and wait. Expected departure: Ring 13. Expected remainder: 12 rings, 4 bars.

  6. Rotate Ring 12 counterclockwise about 77°. Target opening direction: 132° (right 0°, up 90°). Release and wait. Expected departure: Ring 12. Expected remainder: 11 rings, 4 bars.

  7. Move S3 up along its track about 11.43 ring radii. Continue until the bar leaves the board. Release and wait. Expected departure: S3. Expected remainder: 11 rings, 3 bars.

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Read this board before making a move

Ring
An open ring can rotate. Align its opening with the connecting pin to release that connection. Rings fly away automatically once their connections and constraints are released.
Blocking pin
A fixed pin sitting on a ring's edge. It holds another ring in place, so its gap has to face this pin.Read the mechanism guide →
Stop pin
Limits how far a ring can turn, so only part of the ring is reachable.Read the mechanism guide →
Latch
Holds a ring in place. A stick locks it, so release the stick first and then turn the matching ring.Read the mechanism guide →
Stick
Slide bar. Move it sideways to release the latch it is tied to.Read the mechanism guide →
Bomb Ring
Carries a timed bomb and can clear other rings. Deal with it before the countdown ends.Read the mechanism guide →
Closed ring
A closed ring has no opening. Release its blocking connections using the surrounding objects; the ring flies away automatically when it is free.Read the mechanism guide →
Ring positions and connections

Positions refer to the diagram. Connections describe what to inspect, not an additional removal order.

RingPositionType
1Lower leftOpen
2Lower leftOpen
3Middle leftClosed
4Middle leftOpen
5Upper centerOpen
6Lower centerOpen
7Upper centerClosed
8Upper centerOpen
9CenterClosed
10CenterOpen
11Lower centerOpen
12CenterOpen
13Upper rightOpen
14Lower rightOpen
15Middle rightOpen
  • Ring 3 is connected to a blocking relationship with ring 4. Check this pair on the diagram.
  • Ring 3 is connected to a blocking relationship with ring 2. Check this pair on the diagram.
  • Ring 2 is connected to a blocking relationship with ring 6. Check this pair on the diagram.
  • Ring 2 is connected to a blocking relationship with ring 1. Check this pair on the diagram.
  • Ring 6 is connected to a blocking relationship with ring 10. Check this pair on the diagram.
  • Ring 9 is connected to a blocking relationship with ring 15. Check this pair on the diagram.
  • Ring 7 is connected to a blocking relationship with ring 9. Check this pair on the diagram.
  • Ring 7 is connected to a blocking relationship with ring 12. Check this pair on the diagram.
  • Ring 13 is connected to a blocking relationship with ring 12. Check this pair on the diagram.
  • Ring 15 is connected to a blocking relationship with ring 12. Check this pair on the diagram.
  • Ring 14 is connected to a blocking relationship with ring 10. Check this pair on the diagram.
  • Ring 5 is connected to a blocking relationship with ring 7. Check this pair on the diagram.
  • Ring 8 is connected to a blocking relationship with ring 5. Check this pair on the diagram.
  • Ring 8 is connected to a blocking relationship with ring 13. Check this pair on the diagram.
  • Ring 11 is connected to a blocking relationship with ring 14. Check this pair on the diagram.

Board · E

Level 99 · Schedules E · Board diagram
Board diagram

11 rings, 13 blocking pins, 6 slide bars, 5 clamps

Ring numbers

1234567891011

Numbers identify the rings on the diagram; they do not specify an operation order.

Diagram legend

Numbers identify individual rings; S labels bars, C labels clamps, and B marks a bomb. Match the colored rings, pins, slide bars and clamps to your board.

Rings: 11 · Blocking pins: 13 · Stop pins: 0 · Slide bars: 6 · Clamps: 5 · Bombs: 0

Step-by-step walkthrough

The complete route is still being worked out. Only the opening moves below passed the current checks; they do not establish a full solution. This candidate assumes a clamp opens when its paired bar leaves; confirm this behavior in the game.

  1. Rotate Ring 6 clockwise about 63°. Target opening direction: 327° (right 0°, up 90°). Release and wait. No departure is expected yet. Expected remainder: 11 rings, 6 bars.

  2. Rotate Ring 6 clockwise about 53°. Target opening direction: 274° (right 0°, up 90°). Release and wait. Expected departure: Ring 4. Expected remainder: 10 rings, 6 bars.

  3. Rotate Ring 11 counterclockwise about 40°. Target opening direction: 310° (right 0°, up 90°). Release and wait. No departure is expected yet. Expected remainder: 10 rings, 6 bars.

  4. Move S6 right along its track about 4.00 ring radii. Continue until the bar leaves the board. Release and wait. Expected departure: S6. Expected remainder: 10 rings, 5 bars.

  5. Rotate Ring 11 counterclockwise about 115°. Target opening direction: 65° (right 0°, up 90°). Release and wait. Expected departure: Ring 11. Expected remainder: 9 rings, 5 bars.

  6. Rotate Ring 10 clockwise about 22°. Target opening direction: 188° (right 0°, up 90°). Release and wait. Expected departure: Ring 10. Expected remainder: 8 rings, 5 bars.

  7. Move S4 up along its track about 2.29 ring radii. Continue until the bar leaves the board. Release and wait. Expected departure: S4. Expected remainder: 8 rings, 4 bars.

  8. Rotate Ring 7 counterclockwise about 180°. Target opening direction: 30° (right 0°, up 90°). Release and wait. No departure is expected yet. Expected remainder: 8 rings, 4 bars.

  9. Rotate Ring 7 counterclockwise about 3°. Target opening direction: 33° (right 0°, up 90°). Release and wait. Expected departure: Ring 7. Expected remainder: 7 rings, 4 bars.

  10. Rotate Ring 9 counterclockwise about 56°. Target opening direction: 86° (right 0°, up 90°). Release and wait. Expected departure: Ring 9. Expected remainder: 6 rings, 4 bars.

  11. Rotate Ring 6 clockwise about 64°. Target opening direction: 210° (right 0°, up 90°). Release and wait. No departure is expected yet. Expected remainder: 6 rings, 4 bars.

  12. Rotate Ring 2 clockwise about 180°. Target opening direction: 120° (right 0°, up 90°). Release and wait. No departure is expected yet. Expected remainder: 6 rings, 4 bars.

  13. Rotate Ring 6 clockwise about 63°. Target opening direction: 147° (right 0°, up 90°). Release and wait. Expected departure: Ring 6. Expected remainder: 5 rings, 4 bars.

  14. Rotate Ring 2 clockwise about 26°. Target opening direction: 94° (right 0°, up 90°). Release and wait. Expected departure: Ring 2. Expected remainder: 4 rings, 4 bars.

  15. Rotate Ring 8 counterclockwise about 134°. Target opening direction: 134° (right 0°, up 90°). Release and wait. No departure is expected yet. Expected remainder: 4 rings, 4 bars.

  16. Rotate Ring 5 counterclockwise about 10°. Target opening direction: 100° (right 0°, up 90°). Release and wait. Expected departure: Ring 5, Ring 8. Expected remainder: 2 rings, 4 bars.

  17. Move S2 down along its track about 9.43 ring radii. Continue until the bar leaves the board. Release and wait. Expected departure: S2. Expected remainder: 2 rings, 3 bars.

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Read this board before making a move

Ring
An open ring can rotate. Align its opening with the connecting pin to release that connection. Rings fly away automatically once their connections and constraints are released.
Blocking pin
A fixed pin sitting on a ring's edge. It holds another ring in place, so its gap has to face this pin.Read the mechanism guide →
Latch
Holds a ring in place. A stick locks it, so release the stick first and then turn the matching ring.Read the mechanism guide →
Stick
Slide bar. Move it sideways to release the latch it is tied to.Read the mechanism guide →
Closed ring
A closed ring has no opening. Release its blocking connections using the surrounding objects; the ring flies away automatically when it is free.Read the mechanism guide →
Ring positions and connections

Positions refer to the diagram. Connections describe what to inspect, not an additional removal order.

RingPositionType
1Middle leftOpen
2Lower leftOpen
3Upper leftOpen
4Lower centerClosed
5CenterOpen
6Lower centerOpen
7Lower centerOpen
8CenterOpen
9Lower rightOpen
10Upper rightOpen
11Middle rightOpen
  • Ring 7 is connected to a blocking relationship with ring 6. Check this pair on the diagram.
  • Ring 4 is connected to a blocking relationship with ring 6. Check this pair on the diagram.
  • Ring 2 is connected to a blocking relationship with ring 6. Check this pair on the diagram.
  • Ring 5 is connected to a blocking relationship with ring 8. Check this pair on the diagram.
  • Ring 5 is connected to a blocking relationship with ring 2. Check this pair on the diagram.
  • Ring 5 is connected to a blocking relationship with ring 6. Check this pair on the diagram.
  • Ring 9 is connected to a blocking relationship with ring 7. Check this pair on the diagram.
  • Ring 8 is connected to a blocking relationship with ring 9. Check this pair on the diagram.
  • Ring 10 is connected to a blocking relationship with ring 11. Check this pair on the diagram.
  • Ring 1 is connected to a blocking relationship with ring 3. Check this pair on the diagram.

Board · F / G

Level 99 · Schedules F, G · Board diagram
Board diagram

14 rings, 16 blocking pins, 11 slide bars, 7 clamps, 1 timed bomb

Ring numbers

1234567891011121314

Numbers identify the rings on the diagram; they do not specify an operation order.

Diagram legend

Numbers identify individual rings; S labels bars, C labels clamps, and B marks a bomb. Match the colored rings, pins, slide bars and clamps to your board.

Rings: 14 · Blocking pins: 16 · Stop pins: 4 · Slide bars: 11 · Clamps: 7 · Bombs: 1

Step-by-step walkthrough

The complete route is still being worked out. Only the opening moves below passed the current checks; they do not establish a full solution. Bombs are shown at their saved positions; their effects and timers are not included in this candidate. This candidate assumes a clamp opens when its paired bar leaves; confirm this behavior in the game.

  1. Rotate Ring 8 clockwise about 55°. Target opening direction: 210° (right 0°, up 90°). Release and wait. No departure is expected yet. Expected remainder: 14 rings, 11 bars.

  2. Rotate Ring 14 clockwise about 9°. Target opening direction: 230° (right 0°, up 90°). Release and wait. No departure is expected yet. Expected remainder: 14 rings, 11 bars.

  3. Rotate Ring 9 clockwise about 16°. Target opening direction: 24° (right 0°, up 90°). Release and wait. No departure is expected yet. Expected remainder: 14 rings, 11 bars.

  4. Rotate Ring 8 clockwise about 57°. Target opening direction: 153° (right 0°, up 90°). Release and wait. No departure is expected yet. Expected remainder: 14 rings, 11 bars.

  5. Rotate Ring 5 counterclockwise about 60°. Target opening direction: 150° (right 0°, up 90°). Release and wait. Expected departure: Ring 1, Ring 5. Expected remainder: 12 rings, 11 bars.

  6. Rotate Ring 8 counterclockwise about 177°. Target opening direction: 330° (right 0°, up 90°). Release and wait. Expected departure: Ring 8, Ring 13. Expected remainder: 10 rings, 11 bars.

  7. Rotate Ring 3 clockwise about 10°. Target opening direction: 80° (right 0°, up 90°). Release and wait. No departure is expected yet. Expected remainder: 10 rings, 11 bars.

  8. Move S8 right along its track about 1.00 ring radii. Release and wait. Expected departure: Ring 3. Expected remainder: 9 rings, 11 bars.

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Read this board before making a move

Ring
An open ring can rotate. Align its opening with the connecting pin to release that connection. Rings fly away automatically once their connections and constraints are released.
Blocking pin
A fixed pin sitting on a ring's edge. It holds another ring in place, so its gap has to face this pin.Read the mechanism guide →
Stop pin
Limits how far a ring can turn, so only part of the ring is reachable.Read the mechanism guide →
Latch
Holds a ring in place. A stick locks it, so release the stick first and then turn the matching ring.Read the mechanism guide →
Stick
Slide bar. Move it sideways to release the latch it is tied to.Read the mechanism guide →
Bomb Ring
Carries a timed bomb and can clear other rings. Deal with it before the countdown ends.Read the mechanism guide →
Closed ring
A closed ring has no opening. Release its blocking connections using the surrounding objects; the ring flies away automatically when it is free.Read the mechanism guide →
Ring positions and connections

Positions refer to the diagram. Connections describe what to inspect, not an additional removal order.

RingPositionType
1Upper leftOpen
2Lower leftOpen
3CenterOpen
4CenterOpen
5Upper centerOpen
6Lower centerClosed
7Lower centerOpen
8Upper centerOpen
9Lower centerOpen
10Lower centerOpen
11Middle rightClosed
12Middle rightClosed
13Upper rightOpen
14Lower rightOpen
  • Ring 6 is connected to a blocking relationship with ring 9. Check this pair on the diagram.
  • Ring 6 is connected to a blocking relationship with ring 7. Check this pair on the diagram.
  • Ring 10 is connected to a blocking relationship with ring 9. Check this pair on the diagram.
  • Ring 10 is connected to a blocking relationship with ring 7. Check this pair on the diagram.
  • Ring 4 is connected to a blocking relationship with ring 6. Check this pair on the diagram.
  • Ring 4 is connected to a blocking relationship with ring 2. Check this pair on the diagram.
  • Ring 14 is connected to a blocking relationship with ring 9. Check this pair on the diagram.
  • Ring 1 is connected to a blocking relationship with ring 5. Check this pair on the diagram.
  • Ring 5 is connected to a blocking relationship with ring 8. Check this pair on the diagram.
  • Ring 13 is connected to a blocking relationship with ring 8. Check this pair on the diagram.

Board · H

Level 99 · Schedules H · Board diagram
Board diagram

14 rings, 16 blocking pins, 11 slide bars, 7 clamps, 1 timed bomb

Ring numbers

1234567891011121314

Numbers identify the rings on the diagram; they do not specify an operation order.

Diagram legend

Numbers identify individual rings; S labels bars, C labels clamps, and B marks a bomb. Match the colored rings, pins, slide bars and clamps to your board.

Rings: 14 · Blocking pins: 16 · Stop pins: 4 · Slide bars: 11 · Clamps: 7 · Bombs: 1

Ring connections and board notes

This board has been reconstructed, but its complete move sequence is not yet available. Use the numbered diagram and report a tested opening move to help refine it. Bombs are shown at their saved positions; their effects and timers are not included in this candidate.

  1. 11 slide bars are shown. Match their tracks and connected clamps on the diagram.

  2. 7 clamps are shown. Locate each clamp and its linked slide bar before moving either object.

  3. Clear the 1 timed bomb first.

  4. Ring 1 is open. This ring carries a pin connected to Ring 5; the pin moves with its owner ring.

  5. Ring 2 is open. A pin carried by Ring 4 connects to this ring; the opening in Ring 2 provides a release point for that connection.

  6. Ring 3 is open. Check its neighboring rings and other mechanisms on the diagram.

  7. Ring 4 is open. This ring carries a pin connected to Ring 6; the pin moves with its owner ring. This ring carries a pin connected to Ring 2; the pin moves with its owner ring.

  8. Ring 5 is open. A pin carried by Ring 1 connects to this ring; the opening in Ring 5 provides a release point for that connection. This ring carries a pin connected to Ring 8; the pin moves with its owner ring.

  9. Ring 6 is closed and has no gap. Match its number, position and connections to the board in your game.

  10. Ring 7 is open. A pin carried by Ring 6 connects to this ring; the opening in Ring 7 provides a release point for that connection. A pin carried by Ring 10 connects to this ring; the opening in Ring 7 provides a release point for that connection.

  11. Ring 8 is open. A pin carried by Ring 5 connects to this ring; the opening in Ring 8 provides a release point for that connection. A pin carried by Ring 13 connects to this ring; the opening in Ring 8 provides a release point for that connection.

  12. Ring 9 is open. A pin carried by Ring 6 connects to this ring; the opening in Ring 9 provides a release point for that connection. A pin carried by Ring 10 connects to this ring; the opening in Ring 9 provides a release point for that connection. A pin carried by Ring 14 connects to this ring; the opening in Ring 9 provides a release point for that connection.

  13. Ring 10 is open. This ring carries a pin connected to Ring 9; the pin moves with its owner ring. This ring carries a pin connected to Ring 7; the pin moves with its owner ring.

  14. Ring 11 is closed and has no gap. Match its number, position and connections to the board in your game.

  15. Ring 12 is closed and has no gap. Match its number, position and connections to the board in your game.

  16. Ring 13 is open. This ring carries a pin connected to Ring 8; the pin moves with its owner ring.

  17. Ring 14 is open. This ring carries a pin connected to Ring 9; the pin moves with its owner ring.

  18. Rings fly away automatically once their connections and constraints are released. The diagram numbers identify rings; they are not an operation sequence.

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Read this board before making a move

Ring
An open ring can rotate. Align its opening with the connecting pin to release that connection. Rings fly away automatically once their connections and constraints are released.
Blocking pin
A fixed pin sitting on a ring's edge. It holds another ring in place, so its gap has to face this pin.Read the mechanism guide →
Stop pin
Limits how far a ring can turn, so only part of the ring is reachable.Read the mechanism guide →
Latch
Holds a ring in place. A stick locks it, so release the stick first and then turn the matching ring.Read the mechanism guide →
Stick
Slide bar. Move it sideways to release the latch it is tied to.Read the mechanism guide →
Bomb Ring
Carries a timed bomb and can clear other rings. Deal with it before the countdown ends.Read the mechanism guide →
Closed ring
A closed ring has no opening. Release its blocking connections using the surrounding objects; the ring flies away automatically when it is free.Read the mechanism guide →
Ring positions and connections

Positions refer to the diagram. Connections describe what to inspect, not an additional removal order.

RingPositionType
1Upper leftOpen
2Lower leftOpen
3CenterOpen
4CenterOpen
5Upper centerOpen
6Lower centerClosed
7Lower centerOpen
8Upper centerOpen
9Lower centerOpen
10Lower centerOpen
11Middle rightClosed
12Middle rightClosed
13Upper rightOpen
14Lower rightOpen
  • Ring 6 is connected to a blocking relationship with ring 9. Check this pair on the diagram.
  • Ring 6 is connected to a blocking relationship with ring 7. Check this pair on the diagram.
  • Ring 10 is connected to a blocking relationship with ring 9. Check this pair on the diagram.
  • Ring 10 is connected to a blocking relationship with ring 7. Check this pair on the diagram.
  • Ring 4 is connected to a blocking relationship with ring 6. Check this pair on the diagram.
  • Ring 4 is connected to a blocking relationship with ring 2. Check this pair on the diagram.
  • Ring 14 is connected to a blocking relationship with ring 9. Check this pair on the diagram.
  • Ring 1 is connected to a blocking relationship with ring 5. Check this pair on the diagram.
  • Ring 5 is connected to a blocking relationship with ring 8. Check this pair on the diagram.
  • Ring 13 is connected to a blocking relationship with ring 8. Check this pair on the diagram.

Board · I

Level 99 · Schedules I · Board diagram
Board diagram

11 rings, 12 blocking pins, 5 slide bars, 3 clamps, 1 timed bomb

Ring numbers

1234567891011

Numbers identify the rings on the diagram; they do not specify an operation order.

Diagram legend

Numbers identify individual rings; S labels bars, C labels clamps, and B marks a bomb. Match the colored rings, pins, slide bars and clamps to your board.

Rings: 11 · Blocking pins: 12 · Stop pins: 1 · Slide bars: 5 · Clamps: 3 · Bombs: 1

Step-by-step walkthrough

The complete route is still being worked out. Only the opening moves below passed the current checks; they do not establish a full solution. Bombs are shown at their saved positions; their effects and timers are not included in this candidate. This candidate assumes a clamp opens when its paired bar leaves; confirm this behavior in the game.

  1. Rotate Ring 2 counterclockwise about 23°. Target opening direction: 83° (right 0°, up 90°). Release and wait. Expected departure: Ring 2. Expected remainder: 10 rings, 5 bars.

  2. Move S3 left along its track about 3.86 ring radii. Continue until the bar leaves the board. Release and wait. Expected departure: S3. Expected remainder: 10 rings, 4 bars.

  3. Move S4 left along its track about 5.71 ring radii. Continue until the bar leaves the board. Release and wait. Expected departure: S4. Expected remainder: 10 rings, 3 bars.

  4. Rotate Ring 1 clockwise about 151°. Target opening direction: 14° (right 0°, up 90°). Release and wait. Expected departure: Ring 1. Expected remainder: 9 rings, 3 bars.

  5. Rotate Ring 5 clockwise about 59°. Target opening direction: 46° (right 0°, up 90°). Release and wait. No departure is expected yet. Expected remainder: 9 rings, 3 bars.

  6. Move S2 up along its track about 1.71 ring radii. Release and wait. No departure is expected yet. Expected remainder: 9 rings, 3 bars.

  7. Rotate Ring 5 clockwise about 59°. Target opening direction: 347° (right 0°, up 90°). Release and wait. No departure is expected yet. Expected remainder: 9 rings, 3 bars.

  8. Rotate Ring 8 clockwise about 5°. Target opening direction: 25° (right 0°, up 90°). Release and wait. Expected departure: Ring 5. Expected remainder: 8 rings, 3 bars.

  9. Rotate Ring 8 clockwise about 175°. Target opening direction: 210° (right 0°, up 90°). Release and wait. Expected departure: Ring 4, Ring 8. Expected remainder: 6 rings, 3 bars.

  10. Move S2 down along its track about 5.43 ring radii. Continue until the bar leaves the board. Release and wait. Expected departure: S2. Expected remainder: 6 rings, 2 bars.

Report a walkthrough issue

Read this board before making a move

Ring
An open ring can rotate. Align its opening with the connecting pin to release that connection. Rings fly away automatically once their connections and constraints are released.
Blocking pin
A fixed pin sitting on a ring's edge. It holds another ring in place, so its gap has to face this pin.Read the mechanism guide →
Stop pin
Limits how far a ring can turn, so only part of the ring is reachable.Read the mechanism guide →
Latch
Holds a ring in place. A stick locks it, so release the stick first and then turn the matching ring.Read the mechanism guide →
Stick
Slide bar. Move it sideways to release the latch it is tied to.Read the mechanism guide →
Bomb Ring
Carries a timed bomb and can clear other rings. Deal with it before the countdown ends.Read the mechanism guide →
Closed ring
A closed ring has no opening. Release its blocking connections using the surrounding objects; the ring flies away automatically when it is free.Read the mechanism guide →
Ring positions and connections

Positions refer to the diagram. Connections describe what to inspect, not an additional removal order.

RingPositionType
1CenterOpen
2Upper centerOpen
3CenterOpen
4Lower centerOpen
5Lower centerOpen
6CenterClosed
7Upper centerOpen
8Lower centerOpen
9Middle rightOpen
10Upper rightOpen
11Middle rightOpen
  • Ring 9 is connected to a blocking relationship with ring 6. Check this pair on the diagram.
  • Ring 9 is connected to a blocking relationship with ring 7. Check this pair on the diagram.
  • Ring 11 is connected to a blocking relationship with ring 6. Check this pair on the diagram.
  • Ring 11 is connected to a blocking relationship with ring 5. Check this pair on the diagram.
  • Ring 2 is connected to a blocking relationship with ring 7. Check this pair on the diagram.
  • Ring 4 is connected to a blocking relationship with ring 8. Check this pair on the diagram.
  • Ring 8 is connected to a blocking relationship with ring 5. Check this pair on the diagram.
  • Ring 5 is connected to a blocking relationship with ring 1. Check this pair on the diagram.
  • Ring 7 is connected to a blocking relationship with ring 3. Check this pair on the diagram.
  • Ring 7 is connected to a blocking relationship with ring 10. Check this pair on the diagram.

Board · J

Level 99 · Schedules J · Board diagram
Board diagram

11 rings, 12 blocking pins, 5 slide bars, 3 clamps, 1 timed bomb

Ring numbers

1234567891011

Numbers identify the rings on the diagram; they do not specify an operation order.

Diagram legend

Numbers identify individual rings; S labels bars, C labels clamps, and B marks a bomb. Match the colored rings, pins, slide bars and clamps to your board.

Rings: 11 · Blocking pins: 12 · Stop pins: 1 · Slide bars: 5 · Clamps: 3 · Bombs: 1

Step-by-step walkthrough

The complete route is still being worked out. Only the opening moves below passed the current checks; they do not establish a full solution. Bombs are shown at their saved positions; their effects and timers are not included in this candidate. This candidate assumes a clamp opens when its paired bar leaves; confirm this behavior in the game.

  1. Move S3 left along its track about 3.86 ring radii. Continue until the bar leaves the board. Release and wait. Expected departure: S3. Expected remainder: 11 rings, 4 bars.

  2. Move S4 left along its track about 5.00 ring radii. Continue until the bar leaves the board. Release and wait. Expected departure: S4. Expected remainder: 11 rings, 3 bars.

  3. Rotate Ring 1 clockwise about 166°. Target opening direction: 359° (right 0°, up 90°). Release and wait. Expected departure: Ring 1. Expected remainder: 10 rings, 3 bars.

  4. Rotate Ring 5 clockwise about 74°. Target opening direction: 31° (right 0°, up 90°). Release and wait. No departure is expected yet. Expected remainder: 10 rings, 3 bars.

  5. Move S1 right along its track about 1.00 ring radii. Release and wait. No departure is expected yet. Expected remainder: 10 rings, 3 bars.

  6. Move S2 up along its track about 1.71 ring radii. Release and wait. No departure is expected yet. Expected remainder: 10 rings, 3 bars.

  7. Move S2 up along its track about 11.71 ring radii. Continue until the bar leaves the board. Release and wait. Expected departure: S2. Expected remainder: 10 rings, 2 bars.

Report a walkthrough issue

Read this board before making a move

Ring
An open ring can rotate. Align its opening with the connecting pin to release that connection. Rings fly away automatically once their connections and constraints are released.
Blocking pin
A fixed pin sitting on a ring's edge. It holds another ring in place, so its gap has to face this pin.Read the mechanism guide →
Stop pin
Limits how far a ring can turn, so only part of the ring is reachable.Read the mechanism guide →
Latch
Holds a ring in place. A stick locks it, so release the stick first and then turn the matching ring.Read the mechanism guide →
Stick
Slide bar. Move it sideways to release the latch it is tied to.Read the mechanism guide →
Bomb Ring
Carries a timed bomb and can clear other rings. Deal with it before the countdown ends.Read the mechanism guide →
Closed ring
A closed ring has no opening. Release its blocking connections using the surrounding objects; the ring flies away automatically when it is free.Read the mechanism guide →
Ring positions and connections

Positions refer to the diagram. Connections describe what to inspect, not an additional removal order.

RingPositionType
1CenterOpen
2Upper centerOpen
3CenterOpen
4Lower centerOpen
5Lower centerOpen
6CenterClosed
7Upper centerOpen
8Lower centerOpen
9Middle rightOpen
10Upper rightOpen
11Middle rightOpen
  • Ring 9 is connected to a blocking relationship with ring 6. Check this pair on the diagram.
  • Ring 9 is connected to a blocking relationship with ring 7. Check this pair on the diagram.
  • Ring 11 is connected to a blocking relationship with ring 6. Check this pair on the diagram.
  • Ring 11 is connected to a blocking relationship with ring 5. Check this pair on the diagram.
  • Ring 2 is connected to a blocking relationship with ring 7. Check this pair on the diagram.
  • Ring 4 is connected to a blocking relationship with ring 8. Check this pair on the diagram.
  • Ring 8 is connected to a blocking relationship with ring 5. Check this pair on the diagram.
  • Ring 5 is connected to a blocking relationship with ring 1. Check this pair on the diagram.
  • Ring 7 is connected to a blocking relationship with ring 3. Check this pair on the diagram.
  • Ring 7 is connected to a blocking relationship with ring 10. Check this pair on the diagram.

Frequently asked questions

Which board should I use for level 99?

This page has 7 distinct boards. The default A board has 19 rings and 19 blocking pins. Compare these features and the thumbnails before following its steps.

What do the numbers on the diagram mean?

They identify individual rings, not the operation order. A written step can also describe a bar or latch, so the step number is not always the ring number. Match the ring number named in the instruction with the diagram.

What should I check when I am stuck on level 99?

Check whether the ring is open or closed, whether a stop pin limits rotation and whether a latch is still locked by a bar. Repeated rotation does not remove a fixed obstruction. Compare the neighboring connections, then return to the step for the matching ring number.

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