Rotate Rings
English

Recognizing closed rings

Board diagram

Ring

An open ring can rotate. Align its opening with the connecting pin to release that connection. Rings fly away automatically once their connections and constraints are released.

Closed ring

A closed ring has no opening. Release its blocking connections using the surrounding objects; the ring flies away automatically when it is free.

When a ring will not move

Check whether the ring is open or closed, whether a stop pin limits rotation and whether a latch is still locked by a bar. Repeated rotation does not remove a fixed obstruction. Compare the neighboring connections, then return to the step for the matching ring number.

How it works

A closed ring has no opening. Distinguish it from open rings before using a gap-alignment step. Match its number, color and connections to your board; a closed ring should not be treated as though it has a gap.

Match your board

The game has different level schedules, so the board for the same level number may differ. Open a related level and choose the thumbnail that matches your game. The numbers in the diagram identify individual rings, not the operation order.

How to find your Rotate Rings solution

Start with the level number shown in your game. Compare the ring count, openings and connected bars with the thumbnails, then choose the matching board. Read the connection notes before rotating a ring; the diagram numbers identify rings, while the step numbers include actions on bars and latches.

Browse by number or match by mechanics →
Board diagram
Board diagram

Read this board before making a move

Ring
An open ring can rotate. Align its opening with the connecting pin to release that connection. Rings fly away automatically once their connections and constraints are released.
Blocking pin
A fixed pin sitting on a ring's edge. It holds another ring in place, so its gap has to face this pin.Read the mechanism guide →
Closed ring
A closed ring has no opening. Release its blocking connections using the surrounding objects; the ring flies away automatically when it is free.Read the mechanism guide →
Ring positions and connections

Positions refer to the diagram. Connections describe what to inspect, not an additional removal order.

RingPositionType
1Lower leftOpen
2Middle leftOpen
3Lower centerOpen
4CenterClosed
5Upper centerOpen
6Middle rightOpen
7Lower rightOpen
  • Ring 4 is connected to a blocking relationship with ring 2. Check this pair on the diagram.
  • Ring 4 is connected to a blocking relationship with ring 6. Check this pair on the diagram.
  • Ring 4 is connected to a blocking relationship with ring 1. Check this pair on the diagram.
  • Ring 4 is connected to a blocking relationship with ring 7. Check this pair on the diagram.
  • Ring 1 is connected to a blocking relationship with ring 3. Check this pair on the diagram.
  • Ring 7 is connected to a blocking relationship with ring 3. Check this pair on the diagram.
  • Ring 5 is connected to a blocking relationship with ring 6. Check this pair on the diagram.
  • Ring 5 is connected to a blocking relationship with ring 2. Check this pair on the diagram.

Related levels

Frequently asked questions

Why does my level look different?

The game has different level schedules. A number alone does not identify the board: compare the thumbnails and choose the rings, bars and pins that match your screen.

What do the numbers on the diagram mean?

They identify individual rings, not the operation order. A written step can also describe a bar or latch, so the step number is not always the ring number. Match the ring number named in the instruction with the diagram.

Can a ring without an opening rotate out?

A closed ring has no opening. Release its blocking connections using the surrounding objects; the ring flies away automatically when it is free.

What does the Hint tool do?

Hint highlights objects to rotate, sometimes in a sequence. Follow the highlighted objects in your game and compare them with the numbered board. It is different from Hammer, which destroys a selected object, or Firework, which clears a random target.