Rotate Rings
English
Rotate Rings

Rotate Rings Level 3 walkthrough

Board diagram

The game has different level schedules, so the board for the same level number may differ. Choose the thumbnail that matches your game.

Ring numbers

4 rings, 3 blocking pins

1234

Default A · Numbers identify the rings on the diagram; they do not specify an operation order.

Choose a matching board

Filters examine every variant; choose a thumbnail to compare a matching board.

Board · A / B / C / D / E / F / G

Level 3 · Schedules A, B, C, D, E, F, G · Board diagram
Board diagram

4 rings, 3 blocking pins

Ring numbers

1234

Numbers identify the rings on the diagram; they do not specify an operation order.

Diagram legend

Numbers identify individual rings; S labels bars, C labels clamps, and B marks a bomb. Match the colored rings, pins, slide bars and clamps to your board.

Rings: 4 · Blocking pins: 3 · Stop pins: 0 · Slide bars: 0 · Clamps: 0 · Bombs: 0

Step-by-step walkthrough

Candidate walkthrough; gameplay confirmation is pending. Release after each move and wait for the expected departures. Stop and report the first mismatch.

  1. Rotate Ring 4 counterclockwise about 90°. Target opening direction: 90° (right 0°, up 90°). Release and wait. Expected departure: Ring 4. Expected remainder: 3 rings, 0 bars.

  2. Rotate Ring 1 clockwise about 90°. Target opening direction: 90° (right 0°, up 90°). Release and wait. Expected departure: Ring 3. Expected remainder: 2 rings, 0 bars.

  3. Rotate Ring 1 clockwise about 120°. Target opening direction: 330° (right 0°, up 90°). Release and wait. Expected departure: Ring 1, Ring 2. Expected remainder: 0 rings, 0 bars.

Report a walkthrough issue

Read this board before making a move

Ring
An open ring can rotate. Align its opening with the connecting pin to release that connection. Rings fly away automatically once their connections and constraints are released.
Blocking pin
A fixed pin sitting on a ring's edge. It holds another ring in place, so its gap has to face this pin.Read the mechanism guide →
Ring positions and connections

Positions refer to the diagram. Connections describe what to inspect, not an additional removal order.

RingPositionType
1CenterOpen
2Lower centerOpen
3Upper centerOpen
4CenterOpen
  • Ring 3 is connected to a blocking relationship with ring 1. Check this pair on the diagram.
  • Ring 3 is connected to a blocking relationship with ring 4. Check this pair on the diagram.
  • Ring 2 is connected to a blocking relationship with ring 1. Check this pair on the diagram.

Board · H

Level 3 · Schedules H · Board diagram
Board diagram

4 rings, 3 blocking pins

Ring numbers

1234

Numbers identify the rings on the diagram; they do not specify an operation order.

Diagram legend

Numbers identify individual rings; S labels bars, C labels clamps, and B marks a bomb. Match the colored rings, pins, slide bars and clamps to your board.

Rings: 4 · Blocking pins: 3 · Stop pins: 0 · Slide bars: 0 · Clamps: 0 · Bombs: 0

Step-by-step walkthrough

Candidate walkthrough; gameplay confirmation is pending. Release after each move and wait for the expected departures. Stop and report the first mismatch.

  1. Rotate Ring 4 counterclockwise about 105°. Target opening direction: 105° (right 0°, up 90°). Release and wait. Expected departure: Ring 4. Expected remainder: 3 rings, 0 bars.

  2. Rotate Ring 1 clockwise about 105°. Target opening direction: 75° (right 0°, up 90°). Release and wait. Expected departure: Ring 3. Expected remainder: 2 rings, 0 bars.

  3. Rotate Ring 1 clockwise about 120°. Target opening direction: 315° (right 0°, up 90°). Release and wait. Expected departure: Ring 1, Ring 2. Expected remainder: 0 rings, 0 bars.

Report a walkthrough issue

Read this board before making a move

Ring
An open ring can rotate. Align its opening with the connecting pin to release that connection. Rings fly away automatically once their connections and constraints are released.
Blocking pin
A fixed pin sitting on a ring's edge. It holds another ring in place, so its gap has to face this pin.Read the mechanism guide →
Ring positions and connections

Positions refer to the diagram. Connections describe what to inspect, not an additional removal order.

RingPositionType
1CenterOpen
2Lower centerOpen
3Upper centerOpen
4CenterOpen
  • Ring 3 is connected to a blocking relationship with ring 1. Check this pair on the diagram.
  • Ring 3 is connected to a blocking relationship with ring 4. Check this pair on the diagram.
  • Ring 2 is connected to a blocking relationship with ring 1. Check this pair on the diagram.

Board · I

Level 3 · Schedules I · Board diagram
Board diagram

17 rings, 17 blocking pins, 8 slide bars, 8 clamps

Ring numbers

1234567891011121314151617

Numbers identify the rings on the diagram; they do not specify an operation order.

Diagram legend

Numbers identify individual rings; S labels bars, C labels clamps, and B marks a bomb. Match the colored rings, pins, slide bars and clamps to your board.

Rings: 17 · Blocking pins: 17 · Stop pins: 5 · Slide bars: 8 · Clamps: 8 · Bombs: 0

Ring connections and board notes

The complete route is still being worked out. Only the opening moves below passed the current checks; they do not establish a full solution. This candidate assumes a clamp opens when its paired bar leaves; confirm this behavior in the game.

  1. 8 slide bars are shown. Match their tracks and connected clamps on the diagram.

  2. 8 clamps are shown. Locate each clamp and its linked slide bar before moving either object.

  3. Ring 1 is open. A pin carried by Ring 2 connects to this ring; the opening in Ring 1 provides a release point for that connection. This ring carries a pin connected to Ring 10; the pin moves with its owner ring.

  4. Ring 2 is open. This ring carries a pin connected to Ring 1; the pin moves with its owner ring. This ring carries a pin connected to Ring 5; the pin moves with its owner ring.

  5. Ring 3 is open. A pin carried by Ring 6 connects to this ring; the opening in Ring 3 provides a release point for that connection.

  6. Ring 4 is closed and has no gap. Match its number, position and connections to the board in your game.

  7. Ring 5 is open. A pin carried by Ring 2 connects to this ring; the opening in Ring 5 provides a release point for that connection.

  8. Ring 6 is open. This ring carries a pin connected to Ring 10; the pin moves with its owner ring. This ring carries a pin connected to Ring 3; the pin moves with its owner ring.

  9. Ring 7 is open. A pin carried by Ring 11 connects to this ring; the opening in Ring 7 provides a release point for that connection. This ring carries a pin connected to Ring 8; the pin moves with its owner ring.

  10. Ring 8 is open. A pin carried by Ring 7 connects to this ring; the opening in Ring 8 provides a release point for that connection. This ring carries a pin connected to Ring 13; the pin moves with its owner ring.

  11. Ring 9 is open. A pin carried by Ring 14 connects to this ring; the opening in Ring 9 provides a release point for that connection.

  12. Ring 10 is open. A pin carried by Ring 11 connects to this ring; the opening in Ring 10 provides a release point for that connection. A pin carried by Ring 6 connects to this ring; the opening in Ring 10 provides a release point for that connection. A pin carried by Ring 1 connects to this ring; the opening in Ring 10 provides a release point for that connection. A pin carried by Ring 16 connects to this ring; the opening in Ring 10 provides a release point for that connection.

  13. Ring 11 is closed and has no gap. Match its number, position and connections to the board in your game.

  14. Ring 12 is open. A pin carried by Ring 16 connects to this ring; the opening in Ring 12 provides a release point for that connection.

  15. Ring 13 is open. A pin carried by Ring 8 connects to this ring; the opening in Ring 13 provides a release point for that connection. This ring carries a pin connected to Ring 15; the pin moves with its owner ring.

  16. Ring 14 is open. This ring carries a pin connected to Ring 9; the pin moves with its owner ring.

  17. Ring 15 is open. A pin carried by Ring 11 connects to this ring; the opening in Ring 15 provides a release point for that connection. A pin carried by Ring 13 connects to this ring; the opening in Ring 15 provides a release point for that connection.

  18. Ring 16 is closed and has no gap. Match its number, position and connections to the board in your game.

  19. Ring 17 is open. A pin carried by Ring 16 connects to this ring; the opening in Ring 17 provides a release point for that connection.

  20. Rings fly away automatically once their connections and constraints are released. The diagram numbers identify rings; they are not an operation sequence.

Report a walkthrough issue

Read this board before making a move

Ring
An open ring can rotate. Align its opening with the connecting pin to release that connection. Rings fly away automatically once their connections and constraints are released.
Blocking pin
A fixed pin sitting on a ring's edge. It holds another ring in place, so its gap has to face this pin.Read the mechanism guide →
Stop pin
Limits how far a ring can turn, so only part of the ring is reachable.Read the mechanism guide →
Latch
Holds a ring in place. A stick locks it, so release the stick first and then turn the matching ring.Read the mechanism guide →
Stick
Slide bar. Move it sideways to release the latch it is tied to.Read the mechanism guide →
Closed ring
A closed ring has no opening. Release its blocking connections using the surrounding objects; the ring flies away automatically when it is free.Read the mechanism guide →
Ring positions and connections

Positions refer to the diagram. Connections describe what to inspect, not an additional removal order.

RingPositionType
1Middle leftOpen
2Middle leftOpen
3Upper leftOpen
4Lower leftClosed
5Lower leftOpen
6Upper centerOpen
7CenterOpen
8CenterOpen
9Upper centerOpen
10CenterOpen
11CenterClosed
12Lower centerOpen
13CenterOpen
14Upper centerOpen
15CenterOpen
16Lower rightClosed
17Middle rightOpen
  • Ring 11 is connected to a blocking relationship with ring 15. Check this pair on the diagram.
  • Ring 11 is connected to a blocking relationship with ring 7. Check this pair on the diagram.
  • Ring 11 is connected to a blocking relationship with ring 10. Check this pair on the diagram.
  • Ring 7 is connected to a blocking relationship with ring 8. Check this pair on the diagram.
  • Ring 8 is connected to a blocking relationship with ring 13. Check this pair on the diagram.
  • Ring 13 is connected to a blocking relationship with ring 15. Check this pair on the diagram.
  • Ring 14 is connected to a blocking relationship with ring 9. Check this pair on the diagram.
  • Ring 6 is connected to a blocking relationship with ring 10. Check this pair on the diagram.
  • Ring 6 is connected to a blocking relationship with ring 3. Check this pair on the diagram.
  • Ring 1 is connected to a blocking relationship with ring 10. Check this pair on the diagram.
  • Ring 2 is connected to a blocking relationship with ring 1. Check this pair on the diagram.
  • Ring 2 is connected to a blocking relationship with ring 5. Check this pair on the diagram.
  • Ring 16 is connected to a blocking relationship with ring 10. Check this pair on the diagram.
  • Ring 16 is connected to a blocking relationship with ring 17. Check this pair on the diagram.
  • Ring 16 is connected to a blocking relationship with ring 12. Check this pair on the diagram.

Board · J

Level 3 · Schedules J · Board diagram
Board diagram

17 rings, 17 blocking pins, 8 slide bars, 8 clamps

Ring numbers

1234567891011121314151617

Numbers identify the rings on the diagram; they do not specify an operation order.

Diagram legend

Numbers identify individual rings; S labels bars, C labels clamps, and B marks a bomb. Match the colored rings, pins, slide bars and clamps to your board.

Rings: 17 · Blocking pins: 17 · Stop pins: 5 · Slide bars: 8 · Clamps: 8 · Bombs: 0

Ring connections and board notes

This board has been reconstructed, but its complete move sequence is not yet available. Use the numbered diagram and report a tested opening move to help refine it.

  1. 8 slide bars are shown. Match their tracks and connected clamps on the diagram.

  2. 8 clamps are shown. Locate each clamp and its linked slide bar before moving either object.

  3. Ring 1 is open. A pin carried by Ring 2 connects to this ring; the opening in Ring 1 provides a release point for that connection. This ring carries a pin connected to Ring 10; the pin moves with its owner ring.

  4. Ring 2 is open. This ring carries a pin connected to Ring 1; the pin moves with its owner ring. This ring carries a pin connected to Ring 5; the pin moves with its owner ring.

  5. Ring 3 is open. A pin carried by Ring 6 connects to this ring; the opening in Ring 3 provides a release point for that connection.

  6. Ring 4 is closed and has no gap. Match its number, position and connections to the board in your game.

  7. Ring 5 is open. A pin carried by Ring 2 connects to this ring; the opening in Ring 5 provides a release point for that connection.

  8. Ring 6 is open. This ring carries a pin connected to Ring 10; the pin moves with its owner ring. This ring carries a pin connected to Ring 3; the pin moves with its owner ring.

  9. Ring 7 is open. A pin carried by Ring 11 connects to this ring; the opening in Ring 7 provides a release point for that connection. This ring carries a pin connected to Ring 8; the pin moves with its owner ring.

  10. Ring 8 is open. A pin carried by Ring 7 connects to this ring; the opening in Ring 8 provides a release point for that connection. This ring carries a pin connected to Ring 13; the pin moves with its owner ring.

  11. Ring 9 is open. A pin carried by Ring 14 connects to this ring; the opening in Ring 9 provides a release point for that connection.

  12. Ring 10 is open. A pin carried by Ring 11 connects to this ring; the opening in Ring 10 provides a release point for that connection. A pin carried by Ring 6 connects to this ring; the opening in Ring 10 provides a release point for that connection. A pin carried by Ring 1 connects to this ring; the opening in Ring 10 provides a release point for that connection. A pin carried by Ring 16 connects to this ring; the opening in Ring 10 provides a release point for that connection.

  13. Ring 11 is closed and has no gap. Match its number, position and connections to the board in your game.

  14. Ring 12 is open. A pin carried by Ring 16 connects to this ring; the opening in Ring 12 provides a release point for that connection.

  15. Ring 13 is open. A pin carried by Ring 8 connects to this ring; the opening in Ring 13 provides a release point for that connection. This ring carries a pin connected to Ring 15; the pin moves with its owner ring.

  16. Ring 14 is open. This ring carries a pin connected to Ring 9; the pin moves with its owner ring.

  17. Ring 15 is open. A pin carried by Ring 11 connects to this ring; the opening in Ring 15 provides a release point for that connection. A pin carried by Ring 13 connects to this ring; the opening in Ring 15 provides a release point for that connection.

  18. Ring 16 is closed and has no gap. Match its number, position and connections to the board in your game.

  19. Ring 17 is open. A pin carried by Ring 16 connects to this ring; the opening in Ring 17 provides a release point for that connection.

  20. Rings fly away automatically once their connections and constraints are released. The diagram numbers identify rings; they are not an operation sequence.

Report a walkthrough issue

Read this board before making a move

Ring
An open ring can rotate. Align its opening with the connecting pin to release that connection. Rings fly away automatically once their connections and constraints are released.
Blocking pin
A fixed pin sitting on a ring's edge. It holds another ring in place, so its gap has to face this pin.Read the mechanism guide →
Stop pin
Limits how far a ring can turn, so only part of the ring is reachable.Read the mechanism guide →
Latch
Holds a ring in place. A stick locks it, so release the stick first and then turn the matching ring.Read the mechanism guide →
Stick
Slide bar. Move it sideways to release the latch it is tied to.Read the mechanism guide →
Closed ring
A closed ring has no opening. Release its blocking connections using the surrounding objects; the ring flies away automatically when it is free.Read the mechanism guide →
Ring positions and connections

Positions refer to the diagram. Connections describe what to inspect, not an additional removal order.

RingPositionType
1Middle leftOpen
2Middle leftOpen
3Upper leftOpen
4Lower leftClosed
5Lower leftOpen
6Upper centerOpen
7CenterOpen
8CenterOpen
9Upper centerOpen
10CenterOpen
11CenterClosed
12Lower centerOpen
13CenterOpen
14Upper centerOpen
15CenterOpen
16Lower rightClosed
17Middle rightOpen
  • Ring 11 is connected to a blocking relationship with ring 15. Check this pair on the diagram.
  • Ring 11 is connected to a blocking relationship with ring 7. Check this pair on the diagram.
  • Ring 11 is connected to a blocking relationship with ring 10. Check this pair on the diagram.
  • Ring 7 is connected to a blocking relationship with ring 8. Check this pair on the diagram.
  • Ring 8 is connected to a blocking relationship with ring 13. Check this pair on the diagram.
  • Ring 13 is connected to a blocking relationship with ring 15. Check this pair on the diagram.
  • Ring 14 is connected to a blocking relationship with ring 9. Check this pair on the diagram.
  • Ring 6 is connected to a blocking relationship with ring 10. Check this pair on the diagram.
  • Ring 6 is connected to a blocking relationship with ring 3. Check this pair on the diagram.
  • Ring 1 is connected to a blocking relationship with ring 10. Check this pair on the diagram.
  • Ring 2 is connected to a blocking relationship with ring 1. Check this pair on the diagram.
  • Ring 2 is connected to a blocking relationship with ring 5. Check this pair on the diagram.
  • Ring 16 is connected to a blocking relationship with ring 10. Check this pair on the diagram.
  • Ring 16 is connected to a blocking relationship with ring 17. Check this pair on the diagram.
  • Ring 16 is connected to a blocking relationship with ring 12. Check this pair on the diagram.

Frequently asked questions

Which board should I use for level 3?

This page has 4 distinct boards. The default A board has 4 rings and 3 blocking pins. Compare these features and the thumbnails before following its steps.

What do the numbers on the diagram mean?

They identify individual rings, not the operation order. A written step can also describe a bar or latch, so the step number is not always the ring number. Match the ring number named in the instruction with the diagram.

What should I check when I am stuck on level 3?

Check whether the ring is open or closed, whether a stop pin limits rotation and whether a latch is still locked by a bar. Repeated rotation does not remove a fixed obstruction. Compare the neighboring connections, then return to the step for the matching ring number.

Related levels